
The Game:
As you travel to meet an old childhood friend for the Holidays, you would never have suspected your night of partying would be the stage for murder!
Attempt to solve the murder using a style that you cultivate as you play, but be aware or you may be murdered yourself!
Features:
Intimidate, gossip, flirt, lecture, or bribe - this rich dialogue system will react to the choices you make and build dynamic relationships with the characters around you. Choose your words wisely, if you want to extract the most information.
Forge your unique path through the narrative by mixing and matching a variety of styles:
- The Classy Individual: As a person of means and manners, you walk around with an aura of respect. Though many things come easy, be aware that deference may hide secrets.
- The Charismatic Youth: With you, there’s never a lull in conversation and you can always find a friend to gossip with. However, your talkative ways often leave you distracted from the machinations going on around you.
- The Intelligent Scholar: You have always been observant and quick witted. You have never met a problem you could not solve. But be careful, not all people respond to logos as well as you think they should.
Explore the world, solve ciphers, find secret passages - There are many secrets hidden away in this old house for you to discover.
Experience a striking and unique world of fully hand drawn illustrations. And vibe to a fully orchestrated Jazz soundtrack. Each character has their own improvised, cinematic motif.
If you have played the demo, please consider filling out my survey!
The Creator:
Since this is a role playing game, I think we should role play the bio. You’ll be the talk show host and I’ll be the charming celebrity. Okay? Ready. Go.
Who are you?
Hi! My name is Mitchell Clifford. I am a multimedia artist from Cincinnati, Ohio. I live in an apartment in the gaslight neighborhood where I tend for a growing number of dying plants. I got my start in game development with a bunch of half-finished Pokémon ROM hacks that hopefully no one will ever see.
Why did you want to make a game?
I have been playing video games since I was very young. My earliest gaming memory was “losing” Pokémon Yellow because I couldn’t beat the Elite 4 with my level 80 Pikachu with mega punch and losing all of my money due to whiting out. I have always been enamored with how games can immerse their audience in a foreign world and I wanted to take a shot at making one for myself.
Why this kind of game?
The love of my life for the past 2 years has been the period mystery. I have read over 100 novels in that amount of time. I have been wanting to capture the experience of reading these novels, but put the control into the audience’s hands. My problems with mystery games that I’ve played were that most of them kept the story on rails. Through the stories I read, each detective has their own style and philosophy that guided them in their search of the truth. I wanted to make a game where a player's problem solving skills directly impact their search.
Credits
Visuals by: Miri @dystopiandreamscaping
Sprites by: Hugo @hugop.arts
Concepts by: Evan Verrilli @evan.is.social
Audio by: Ethan Kimberly - @mindthegoat_music
Horn by: Katie Carson - @okayycars